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According to Unity, the Update function is called every frame. And if we render a set amount per second, then in theory, that should be the amount of times Update is called per second.

Why is this important? Because, as computers get faster and more powerful, Unity is able to render more FPS, and as FPS gets larger, the Update function is called more often.

If Update function is called more frequently, wouldn’t this be a good thing? Not necessarily, especially if the code is being reset every time the Update function is called. …

Josh Vang

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